

Here, you'll find the work I've done so far!
Finalist for Just Play Jam 2023
As the project's narrative designer and script writer, I worked with our game's producer to spearhead the story’s characters, narrative direction, and script. In the first story beat of the playable demo we introduce the economic, environmental, agricultural, and social issues that stem from groundwater depletion in Kansas.
Drawing Up Dust is among the six finalists of Just Play Jam, and our team attended the awards ceremony at SXSW 2024 where our submission won the Artistic Achievement Award!
I strived to write a story that was, at its core, told through the lens of community. As I conducted preliminary research, the most common topic—whether it was through an anecdote or a formal statistic—was community. Family. We wanted to explore the ways that justice can take form in a community (and even be absent from it) thanks to the overdrawing of an essential resource.
Special thanks to the other members of our incredible team: Kai Oliver (producer & programmer), and Evgeniia Rein (artist).
I was brought on as the secondary writer and editor for our LGBTQ+ visual novel submission. Most of my writing for this visual novel can be found in the dialogue of the Tarot Card Date, as I wrote forty-four unique dialogue exchanges for each upright and reversed major arcana.
We follow Our Lady of Possibility, aka "Billie", as she's faced with a prophecy that points her destiny towards her long-time rival, Seeker of a Just Night. Will Billie put aside their interpersonal turbulence to gain a better understanding of her fate? Or will she cling to her grievances and fight destiny head-on?
One Just Night was also a game included in "Queer Games Bundle 2022"!
Special thanks to the rest of our awesome team: Mary (project lead & lead writer), Yuri (programming & SFX), Em (character design & character artist), Jules (background art), Neverdusk (composer), Yuuki (logo art), Coin (UI art), Drew (editor), and to Jenny Vi Pham, Ethan, and ingthing for playtesting.
IntoGames offers 3-week ‘sprint’ courses for different disciplines of game development, and each course is led by an industry professional. In July of 2024, I participated in Advanced Storytelling With Kim MacAskill and I’m blown away by how much I’ve learned.
I put together a separate site to showcase the work I did, which you can find here.
"Tasks" encouraged each of us to focus on a personal project of ours, and mine was a project titled Two For the Valley. Designed as a third-person action/adventure role-playing game (similar to Red Dead Redemption 2 and the Witcher titles), I was able to develop it further thanks to this incredible workshop. Situated in an Arizonan desert, Two For the Valley follows a fallen angel's life after they were cast out from heaven. They live hidden among humans as the area's rumoured cryptid and watchful guardian, but in the year 1982, the construction of a strange facility in the desert marks the beginning of inexplicable occurrences that seem to have an effect on the land—and everything living within it.
By the end of the course, I had a character bio with subsequent voice print, combat dialogue triggers and dialogue system blueprint, a script for a short cutscene, and a location bio. Not to mention meeting the incredibly talented people that I had the pleasure of learning alongside with, that I'm very lucky to call my peers!